ROSSAMUND

~ said “ross-uh-moond”; awkward boy-hero and under-grown foundling of Madam Opera’s Estimable Marine Society for Foundling Boys and Girls.

POUNDINCH

~ master of the Hogshead; he has served on many vessels on the vinegar seas and gained a lot of experience on the behavior and temperaments of both people and ships.

VERLINE

~ Tender and caring of almost all of the children of the madam’s Marine Society, Verline has a soft spot for Rossamünd: something in his awkwardness reminds her of herself as a child.

FRANSITART

~ born of unknown parents, Fransitart lived with his little brother as a wastrel on the streets of Ives. How it is that Fransitart and Craumpalin have come to be serving in a state entirely different from the ones in which they were born is a story entirely all its own. Fransitart’s affection for Rossamünd has a lot to do with his grief over his younger brother.

SEBASTIPOLE

~ leer and agent for the Lamplighter-Marshal of Winstermill; has served there for over half of his life.

GOSLING

~ being born of nobility, he truly thinks he is better than the common “plugs” he is forced to bunk with at the foundlingery.

CRAUMPALIN

~ said “krorm-pah-linn”; dispensurist working at Madam Opera’s Estimable Marine Society for Foundling Boys and Girls

EUROPE, MISS

~ experienced and well-known fulgar, who encountered lahzars in her childhood and was instantly fascinated.

MISBEGOTTEN SHREWD, THE

~ average-sized ettin said to haunt the Brindleshaws.

LICURIUS

~ said “ly-kyew-re-us”; a leer and factotum for Europe.

DOCTOR VERHOOVERHOVEN

~ local physician of the Brindleshaws, a fellow in his early thirties who enjoys the good favor of the peers and gentry of that region.

THE NIMBLESHREWDS, OR GRINNLINGS

~ name Rossamünd gives to the nimbleschrewds because of their broad, apparently wickedly grinning mouths.

SALLOW

~ reluctant fugelman skold of the communities around the Brindleshaws.

FOURACRES

~ hardy Imperial postman who has been on many adventures while delivering the mail and survived many an encounter with a monster.

NUMPS

~ Numption Orphias highly talented, semi-retired seltzerman kept in service at Winstermill by the goodwill of the current Lamplighter-Marshal.

THRENODY OF HERBROULESSE

~ Marchess-in-waiting a self-determined girl, stubborn and quick-witted, and even quicker tempered, sent to Sinster by her mother on her thirteenth birthday to be transmogrified into a lahzarine wit. Threnody has ideas of her own which (of course) do not always correlate to her mother’s ambitions for her. The tension between them is continual, often emotionally violent, to the point/degree that Threnody’s request to become a lamplighter was granted her, if only to give Syntyche and the columbines of Columbris a rest from all the agonies of mother-daughter angst.

WINSTERMILL

~ great Imperial fortress of Sulk End and home to the lamplighters of the Wormway. It is the administrative center, whence are issued all Imperial writs and certificates that allow easier passage through the varied bureaucracies of the colonies along the Wormway.

GUDGEON(S)

~ man-made monsters built by massacars (black habilists) from bits of people, animals, vat-grown organs, bits of machines and monsters. The major objection to the manufacture of gudgeons is that many body parts used once belonged to people, usually exhumed corpses.

SQUARMIS

~ a costerman who dares the long stretch of the Frugal Way to make occasional deliveries to Haltmire with an old boneshaker of a cart harnessed to a crotchety she-mule, Assanina, hiring out his services as a kind of wayfaring porter.

FRECKLE

~ glamgorn bogle; small, tough and friendly-seeming.